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TO ASIASOFT HIGHER UPS ARE YOU INSANE? Rate Topic: -----

#1 User is offline   xkazehana 

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Posted 24 July 2013 - 06:43 PM

http://ro2.playpark....25th-july-2013/

you guys seriously need to grow a brain, nuff' said.
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#31 User is offline   Horus 

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Posted 25 July 2013 - 04:00 PM

Good news guys!

The RO2 Team has managed to talk to the developers and have concluded that the new Monster Summon List and DNA related contents will be removed from today's maintenance. They are working on ways of revamping the whole system so that players will not be affected by the new monster release in the future.

Read more over here http://ro2.playpark....mmoning-system/

This post has been edited by Horus: 25 July 2013 - 04:01 PM

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#32 User is offline   CM Alastyr 

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Posted 25 July 2013 - 04:01 PM

Hey y'all!

The RO2 team has listened to your feedback and suggestion!

Although the maintenance has been delayed to 1900hours, but the delays in maintenance was due to cater the changes made below,

▪ Monster Summon Update will be removed from today's Game Maintenance till further notice.
▪ Ninja & Monster DNA Random Box will be removed from today's Kafra Shop Update till further notice.

We are sorry for the extension in the maintenance. We thank you guys for the feedback and suggestion.

Thanks everyone!
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#33 User is offline   MikuBeam 

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Posted 25 July 2013 - 04:03 PM

View PostCM Alastyr, on 25 July 2013 - 03:13 PM, said:

Hi all,

Sorry for a slow response. As we know maintenance has been extended due to a high demand of feedback and suggestion by the RO2 community, mainly everyone here. :)

These are a few sneak news released by the RO2 team, the reason why the maintenance has been extended is because the team is delaying the update to the Summon List and we are also planning to make changes to the system for next week's maintenance.

Stay tune to our website for more full detailed news on next week's maintenance.

Thanks guys!


It's good to see that AS starting to interact with player. Adjustment of update just now does reflect AS is starting being careful to player too. Even though its a bit too late.
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#34 User is offline   Mark0r 

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Posted 25 July 2013 - 04:03 PM

View PostAngelWyrd, on 25 July 2013 - 03:38 PM, said:

soory, might u not understand overall SOME player rage becausecast delay will increase when update new petBUT they ok with new pet update the thing they dont agree problem pet delay will be increase, thus far will effect all round skill rotation and pet summoned when they fight mobs/boss,and some player dont agree they update this pet



I read thru the link & it does not state any "Cast Delay" anywhere at all, can you please tell me where it say's that.

Anyway, they cancelled the Monster Summon Update until further notice, I guess you be happier now.
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#35 User is offline   sfalpha 

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Posted 25 July 2013 - 04:04 PM

Just do this and people will happy

- make pet achievements 90% up to have shortest cooldown and can summon level 4 instead of 100%. So you can continue add 10% pets at a time without affect cooldown/level.
- make raid dungeon pets as special summon list and not count in achievements,. Because not all LV50 players can farm it.

This post has been edited by sfalpha: 25 July 2013 - 04:05 PM

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#36 User is offline   MikuBeam 

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Posted 25 July 2013 - 04:11 PM

+1 this

Im thinking the same thing too. A win-win situation
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#37 User is offline   CM Alastyr 

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Posted 25 July 2013 - 04:20 PM

View PostMikuBeam, on 25 July 2013 - 04:03 PM, said:

It's good to see that AS starting to interact with player. Adjustment of update just now does reflect AS is starting being careful to player too. Even though its a bit too late.


It's never too late! we are doing our best and listening to player's feedback and suggestion more closely!

Give us a chance! :)
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#38 User is offline   Horus 

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Posted 25 July 2013 - 04:23 PM

View PostMikuBeam, on 25 July 2013 - 04:03 PM, said:

It's good to see that AS starting to interact with player. Adjustment of update just now does reflect AS is starting being careful to player too. Even though its a bit too late.


The RO2 Team and all related team have been doing this, but not everything are shown upfront to the players. Most of the issue solving are done at the backend, like iBox and other feedback channels.

Well, we have the CM around now as well so things will definitely be better for everyone in times to come.

Keep the feedback and comments coming in, that's how we can keep the game going from the RO2 administrators and the developers :D but of course, keep all the petition away, haha!

2hours + more before the services will be available, time for you to catch some rest now!
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#39 User is offline   AngelWyrd 

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Posted 25 July 2013 - 04:36 PM

View PostMark0r, on 25 July 2013 - 04:03 PM, said:

I read thru the link & it does not state any "Cast Delay" anywhere at all, can you please tell me where it say's that.

Anyway, they cancelled the Monster Summon Update until further notice, I guess you be happier now.



No they not mention it, but do u happen to know when they update new dna from noel map the achievement decrease and mean cast delay return to increase. My cd before noel dna update 45sec when they update it, my cast delay decrease to 50sec ( icant imagine when 60++ more pet ++ boss raid mobs), i still having trouble to get 100% need to struggle more (not much coz it easy to farm on lvl low map)BUT what will happen when they update future mobs dna, it will effect present dna collecting achivement it will make we chasing reduce cast delay for each new dna update, so u understand now sir? and i'm not happy last part :P

and dna drop sooooooooo hard yeah2 it base on luck right
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#40 User is offline   dominn 

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Posted 25 July 2013 - 04:55 PM

View PostNinalyn, on 25 July 2013 - 07:35 AM, said:

dna from raids should be still be able to loot even if locked, since the deviruchi dna were.

that "deviruchi" not raid boss. is different.
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#41 User is offline   sfalpha 

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Posted 25 July 2013 - 05:02 PM

But honestly, I have suggestion for your company.

1. Tell your management team to think if They are players, think what the feels or what problems will arise when u do each update.
2. Put some GM or your test team to play your own game. And see if it able to defeat boss your raid dungeon in reality or not (Without 100% eremes of all 10 players and Bomb no.99), it's too hard or too easy ?.
3. Don't make your cash item in game being like CASINO or Gambling.

For example, The costume fusion will result in 0-3 slot ?. So If I pay i will still get 0 slot, Do I will pay for chance to get nothing ?
I tried it and result in 0 slot many times and lost one costume ?. So I literally don't paid for this anymore.

People don't like if they paid and get nothing. So please be adjust, i.e. costume fusion should result in 1-3 slot instead of 0-3. etc.

Make your players happy to paid for your items, and you will get good revenue instead of complains.
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#42 User is offline   xkazehana 

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Posted 25 July 2013 - 05:21 PM

View PostHorus, on 25 July 2013 - 04:23 PM, said:

The RO2 Team and all related team have been doing this, but not everything are shown upfront to the players. Most of the issue solving are done at the backend, like iBox and other feedback channels.

Well, we have the CM around now as well so things will definitely be better for everyone in times to come.

Keep the feedback and comments coming in, that's how we can keep the game going from the RO2 administrators and the developers :D but of course, keep all the petition away, haha!

2hours + more before the services will be available, time for you to catch some rest now!

really...???

then fix the turtle assassin bug too about it not dropping turtle assassin cards =.= its been reported since april or what and till now still not fixed. and start by fixing all the current bug issues before releasing new irrelevant contents and cash items.

and also, just a marketing advice for ur company. try releasing contents that will be more competitive such as WOE before releasing "advantageous cash shop items". as for my personal opinion, i see no purpose in getting stronger anymore, 6.3k attack power is already overwhelming in any raids or 1on1 pvp, i could spam the marine costume to 3 slots and reach 8k attack power, but i don't see any point in doing that.

right now, ur game have no clear target. you need to give something for us player to focus on, to aim for, a reason to be stronger, before releasing those items. else no one would ever buy them, there is no reason and no need for us to be stronger. if there is no competitiveness, why do u need to enhance your character further? it just doesnt make sense.

anyway thanks for official's reply on my concern.
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#43 User is offline   Horus 

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Posted 25 July 2013 - 06:15 PM

View Postxkazehana, on 25 July 2013 - 05:21 PM, said:

really...???

then fix the turtle assassin bug too about it not dropping turtle assassin cards =.= its been reported since april or what and till now still not fixed. and start by fixing all the current bug issues before releasing new irrelevant contents and cash items.

and also, just a marketing advice for ur company. try releasing contents that will be more competitive such as WOE before releasing "advantageous cash shop items". as for my personal opinion, i see no purpose in getting stronger anymore, 6.3k attack power is already overwhelming in any raids or 1on1 pvp, i could spam the marine costume to 3 slots and reach 8k attack power, but i don't see any point in doing that.

right now, ur game have no clear target. you need to give something for us player to focus on, to aim for, a reason to be stronger, before releasing those items. else no one would ever buy them, there is no reason and no need for us to be stronger. if there is no competitiveness, why do u need to enhance your character further? it just doesnt make sense.

anyway thanks for official's reply on my concern.


Hi there,

From what i know, WoE are currently under discussion from the RO2 Team with the developers and hopefully we will be able to have them in our service soon. I am as excited as you are to have WoE applied into our service but of course, bug testing will have to be conducted by the team before they can release it out to the players so just hang in there for now.

As for the turtle assassin bug, please be informed that a check with the developers shows that turtle assassin cards are dropping in the service.

Hope this clarifies :)
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#44 User is offline   xkazehana 

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Posted 26 July 2013 - 06:40 PM

View PostHorus, on 25 July 2013 - 06:15 PM, said:

Hi there,

From what i know, WoE are currently under discussion from the RO2 Team with the developers and hopefully we will be able to have them in our service soon. I am as excited as you are to have WoE applied into our service but of course, bug testing will have to be conducted by the team before they can release it out to the players so just hang in there for now.

As for the turtle assassin bug, please be informed that a check with the developers shows that turtle assassin cards are dropping in the service.

Hope this clarifies :)

still dont see any turtle assassin card thou ._.
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#45 User is offline   MikuBeam 

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Posted 27 July 2013 - 06:08 PM

View PostHorus, on 25 July 2013 - 04:23 PM, said:

The RO2 Team and all related team have been doing this, but not everything are shown upfront to the players. Most of the issue solving are done at the backend, like iBox and other feedback channels.

Well, we have the CM around now as well so things will definitely be better for everyone in times to come.

Keep the feedback and comments coming in, that's how we can keep the game going from the RO2 administrators and the developers :D but of course, keep all the petition away, haha!

2hours + more before the services will be available, time for you to catch some rest now!


If so please make assassin shadow form transform into Eremes, otherwise its too ugly. I believe many of us dissatisfied with the current cockroach looks. I will be making assassin immediately if the change is applied and have it plumeria title.

Thanks
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#46 User is offline   Susiana 

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Posted 28 July 2013 - 09:12 AM

i dont mind if they want add new pet, but not the raid boss pet!!! :(

raid boss pet problem:
1. drop rate low
2. need 10 player to kill
3. dice with 10 player
i know got DNA box for rare pet, but not everyone can afford. :(

"Originally, Monster Summoning System was intended as an additional helper for players and it should not be a forced requirement whereby players have no choice but to complete the entire list in order to make use of it"
what i can say is, u think pet lvl 1 with 120sec cd usefull in raid? :blink: :blink:
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#47 User is offline   xkazehana 

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Posted 28 July 2013 - 02:41 PM

dna is actually keeping the game alive, commercializing it will instantly kill the game :)
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#48 User is offline   Condorus 

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Posted 28 July 2013 - 11:39 PM

View Postxkazehana, on 28 July 2013 - 02:41 PM, said:

dna is actually keeping the game alive, commercializing it will instantly kill the game :)


This I can agree with, I would like to add that I believe DNA should NOT be available from cash items as once again the main focus on getting stronger will only be for Cash Users.

SEA seems to firmly believe in FREE TO PLAY (but pay to win).

Once again the distance between cash users and non cash user is so imbalanced, I wish they made this game more like Guild Wars 2 with a great functions auction house which can sort items into cheapest first, higher lvl first, and send anything to auction house from anywhere but you need to collect payment from npc.

I can list 100 things to improve this game as it gets very boring, very fast, raise max level to 99 but make exp required for levels extra hard, this game boasts about being a team game which relies on team work, however a VERY ACCURATE 98% of the time I am alone, hunting DNA, there is no real benefit of a party except raid or dungeon.

I believe there is a flaw here, and thing they should raise the level cap to at LEAST 70, and allow more EXP and higher drop rate for party if full, this would encourage partying and farming, also allow Ori/Karn to drop normally from NPC at rare chance for goodwill.

NA RO2 have made it worth farming as they allowed Spinel, Karnium, Rune Enhancers to drop from PANDORA BOXES! sea should make Pandora drops rare but add a tonne more shiet to them, add chance to get munil boxes/karn/spinel/bomb etc.

There is no reason to play RO2, its a very boring game where you reach level 50 and stop playing, I will be honest in saying that the ONLY reason I am still here is for my guild, who are leaving 1 by 1 every few days, soon, RO2SEA = Ghost town.
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#49 User is offline   xkazehana 

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Posted 28 July 2013 - 07:44 PM

View PostCondorus, on 28 July 2013 - 11:39 PM, said:

This I can agree with, I would like to add that I believe DNA should NOT be available from cash items as once again the main focus on getting stronger will only be for Cash Users.

SEA seems to firmly believe in FREE TO PLAY (but pay to win).

Once again the distance between cash users and non cash user is so imbalanced, I wish they made this game more like Guild Wars 2 with a great functions auction house which can sort items into cheapest first, higher lvl first, and send anything to auction house from anywhere but you need to collect payment from npc.

I can list 100 things to improve this game as it gets very boring, very fast, raise max level to 99 but make exp required for levels extra hard, this game boasts about being a team game which relies on team work, however a VERY ACCURATE 98% of the time I am alone, hunting DNA, there is no real benefit of a party except raid or dungeon.

I believe there is a flaw here, and thing they should raise the level cap to at LEAST 70, and allow more EXP and higher drop rate for party if full, this would encourage partying and farming, also allow Ori/Karn to drop normally from NPC at rare chance for goodwill.

NA RO2 have made it worth farming as they allowed Spinel, Karnium, Rune Enhancers to drop from PANDORA BOXES! sea should make Pandora drops rare but add a tonne more shiet to them, add chance to get munil boxes/karn/spinel/bomb etc.

There is no reason to play RO2, its a very boring game where you reach level 50 and stop playing, I will be honest in saying that the ONLY reason I am still here is for my guild, who are leaving 1 by 1 every few days, soon, RO2SEA = Ghost town.


the game itself is built on a *oops* engine which implementing new system and stuff seems to be so hard and so buggish
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